What really interested me about The Path was the visual side of the game, through the use of faded imagery over the screen, and the type of language that the characters used. They appeared to be passive, but still managed to make the audience empathise with them, and become interested in what they considered their 'wolf' to be. I like how they each have subtle back stories that can only be revealed through what their wolf is, and how the entire game is centred around this fear of the unknown, and discovering the character's fears
This image shows an example of the eerie text over the screen, and this combined with the dark colouring and monster-like figure seen in the background are all factors which conclude to create a psychological horror game.
These ideas of poem-like speech are what influenced some of the speaking that is included in my own work through my comic, and the passive way that the characters never talk I also found interesting, and so included in my own work.
The way that the writing is layered over the actual game made me take into consideration layout of my panels in my comic, and what lead me to include figures that sometimes leak over the panels, or don't have one.