Tomek Plonka is an illustrator from Poland who focuses on drawing and toy design. The large focus that Plonka has on using noise in his work to develop inhuman shapes and characters makes his designs have a depth and unease. This is what really draws my attention to his work, and the way he develops inhuman textures with such detail.
In terms of Plonka applying his illustration focuses to toy design, he manages to successfully create small, character-like pieces with playful proportions, which counteract the nearly-morbid designs on them. These outcomes of 'cute' yet 'dangerous' characters have a mesmerising detail to them, which appeals to a target audience well. The idea that Plonka designs 'toys' using faces that would not be suitable for children is also interesting, and how he uses the context of something that is originally for a child, and targets it at a more adult audience.
In terms of how Plonka has influenced my own progression through stage three, this idea of 'busy' movement and how his work is seen as being 'angry' is a factor that I have looked into. This distortion of human features gives them an eery feel that my whole project is focused around. His use of grainy black and white tones gives a more 'horror' feel, compared to using colour - considering colour is often used to set the mood of an image - this lack of colour makes it seem very passive and distant - which relates to 'emptiness'. The distortion of making 'larger-than-life' faces and characters relates to my work and development into comics and characters and illustration, showing that Plonka was a large influence when I was developing my style during the progression of my work.