Limbo

Limbo is a puzzle-platform video game released in 2010. The player guides an unnamed boy through dangerous environments and traps as he searches for his sister. The style of play can be described as 'trail and death', and Playdead used gruesome imagery for the boys deaths to steer the player from unworkable solutions.
The game is presented in black and white tones, using lighting, film grain effects and minimal ambient sounds to create an eerie atmosphere often associated with the horror genre.
The storyline includes a nameless boy who awakens on the 'edge of hell', where he searches for his sister, finding only few human characters who either attack him, run away or are dead. The forest eventually gives way to a crumbling city environment. On completing the final puzzle, the boy is thrown through a pane of glass and back into the forest. He walks a short distance until he again encounters a girl, who, upon his approach, stands up, startled. At the point, the game ends (source).
The way that LIMBO creates an entire game centred around a character who has no name and no script, and still manages to make the target audience empathise for him is a technique that I aim to create in my own work. LIMBO also plays on the use of spiders and 'creepy crawlies' as potential dangers, which interacts with the audiences possible fears of spiders (relating to my research into what people are afraid of).The way the spider-like creatures in LIMBO are larger than life exaggerates the fears of insects in this surreal universe where phobias are used hyperbole.